Intel and Macromedia have teamed up to develop an upgraded version of Shockwave Player.
The software integrates Intel’s 3D Graphics technology into Macromedia’s Shockwave Player.
The Intel Internet 3D technology was developed by Intel’s Architecture Lab, a division of Intel dedicated to experimenting with new technologies. It uses Adaptive 3D Geometry, which is a set of dynamic algorithms that enable 3D content to have multiple resolutions. It will automatically increase or decrease 3D quality based on the computing power of each user’s system. Content creators can create smooth, photo-realistic surfaces, cartoon rendering and effects including smoke, fire or vapour, on any Shockwave compatible platform.
On the fly rendering When downloading 3D-graphics animations written in the program, users download only a reference image for each image used. The animation is received in the form of a wire-like movement sketch. The user’s machine then takes the movement information, combines it with the reference image, and does all the work of rendering on the fly. This means the solution is bandwidth-friendly, using the full capacity of end-user’s machines. Fully-rendered, detailed animations can be downloaded in seconds, not minutes, according to the companies. Miriam Geller, of Macromedia , said it would open the Web up to a "veritable flood of 3D animations".
The Intel Internet 3D Graphics-enhanced Shockwave Player has already been adopted by Alias|Wavefront, Discreet Logic, NxView and SoftImage.
Macromedia expects the solution will boost the development of online games.