Recall a recent post in which I argued that Apple CEO Steve Jobs was completely right when he dismissed Flash as not being up to the demands of being installed on an iPhone? I was right to believe him. It isn't.
There's been so much hocus-pocus pertaining to Adobe's proprietary attempt at a multimedia standard, which was admittedly pretty important at the end of the last Century.
Adobe senior staff have even said they've 'moved on' from the dispute with Apple -- but they haven't moved very far -- the software still doesn't meet the needs of the smartphone revolution.
No. It isn't just me who is saying this. Roll over to Laptop Magazine, where you can read Avram Piltch's in-depth check of Flash running on a new Droid 2 using Android 2.2. You can't get much more modern and up-to-date an Android model than that right now.
What's he saying:
"I'm sad to admit that Steve Jobs was right. Adobe's offering seems like it's too little, too late."
And he castigates the software, scathingly, noting that the software is buggy he cites an example of five minutes wasted trying to load ABC.com.
Games were difficult too.
Back to Piltch and you'll see Jobs was right. Not only did the writer complain games were slow, but he adds, "even worse, when these games loaded there was no way to control most of the action."
Games demanded he use QWERTY commands which just did not function on his phone.
Slow. Unwieldy. Poorly-performing. Irrelevant.
Let's face it, it isn't as if Adobe didn't know a smartphone revolution was on the way. After all, Flash inventor Macromedia was investing heavily in such technologies -- before it was acquired by Adobe...
To end with final words from Piltch: "Based on my early experience with Flash Player 10.1 for mobile, it could soon join the floppy drive in the tech graveyard, something else Steve Jobs helped kill."
Note: This blog first appeared on our sister site Computerworld - read more at http://blogs.computerworld.com/evans - Email Jonny at email@example.com.