Got Cow? for iOS review
Rather unfortunately launching within weeks of the ubiquitous toilet-gaming goliath that is Angry Birds Space, Got Cow? had in fact been in development long before the ill-tempered avians left Earth for a similar gravity-bothering set of puzzles. It's also a one-man project rather than the multi-million-dollar Rovio endeavour, so you if you'd rather support the little guy this is the way to go.
With only the loosest of plotting - aliens are kidnapping cows, you play a cow-shaped spaceship sent to wipe out said aliens - it's straight into a fairly familiar iOS gaming structure. Bite-sized levels with star ratings for how efficiently you complete them, and almost immediately intuitive one-finger controls. With just a drag to aim, you fire rockets at aliens hovering in the orbit of assorted planets, ideally taking them all out in one fell swoop.
The complication in reaching a solution is the planets’ gravitational field, which pulls your rockets either off-course or, if you’re successful, into graceful loops which take
out all the enemies.
Yes, it's unavoidably similar to Angry Birds Space (which, again, it technically pre-dates) but by and large it's more imaginative and experimental with its puzzles, steadily introducing new elements which increase complexity and generally asking a little more of its players. It grows into something rather different to its more humble starting levels.
Though it's a concept which makes instant sense, the cow/alien setup perhaps feels a little light of touch, but a clutch of canny animations, such as the cows' evident looks of relief when a rocket narrowly misses them, improve the charm immensely. And as for the avian shadow cast over it... well, it's unfortunate, but push it out your mind and take this brave little bovine on its own terms.