Mobile Complete is looking to make it easier to test applications and websites built for the Apple iPhone.
The company is adding the iPhone to the list of about 750 handsets supported by DeviceAnywhere, an internet service that lets developers from their own desktop computer develop and test applications for various mobile units without having the units themselves physically in hand. The handhelds become remotely accessible.
"The iPhone is obviously a very hot device, and a lot of people want to build for it," said Faraz Syed, Mobile Complete's CEO.
Mobile Complete's addition of the iPhone to DeviceAnywhere dovetails nicely with Apple's announcement of an SDK planned for the iPhone, due in February. With this SDK, developers can build downloadable, native applications, Syed said.
The iPhone is likely to be the destination for a variety of applications and games, including social networking and media-sharing applications, said Syed. "I'm expecting a lot of those to show up on the iPhone," he said.
With DeviceAnywhere, handset manufacturers, developers, aggregators, and service providers gain the ability to remotely access and control physical handsets connected to live networks. Developers gain real-time interaction with devices connected to live, global networks, and they can log into the system, choose from devices such as the iPhone, and start testing applications.
Among the handset brands already accessible on DeviceAnywhere are Nokia, LG, Motorola, and Samsung.
DeviceAnywhere is subscription based, with prices starting at 18 per hour.