It looks like AR/VR will be Apple's "next big thing". Cupertino makes no secret of AR being a significant area of interest, but remains silent about upcoming products.
Now the usually well-informed analyst Ming-Chi Kuo claims that Apple will launch an AR headset by the end of 2022. But he indicates that some things will be different to what was expected.
The analyst gives some details of the device that have not yet been circulated: Two processors are supposed to form the heart of the system. These include an M-Class chip that will take care of computing, while a slightly more powerful chip will control the sensors and collect data from them. As a result a connection to an iPhone or Mac will not be necessary.
The design of the Power Management Unit (PMU) of the high-end processor will be similar to that of the M1 because it has the same computing power as the M1," says Kuo in an investor note.
Augmented reality - and also virtual
However, the headset will not only complement the real environment with computer-generated information, but could also create completely virtual realities generated on two Sony-supplied Micro OLED screens with 4K resolution. Hence this headset, and also the iPhone 14, are expected to support WiFi 6E for higher bandwidth, according to Kuo.
Kuo explains this in further details: "Apple's AR headset requires a separate processor, as the computing power of the sensor is significantly higher than that of the iPhone. For example, the AR headset requires at least six to eight optical modules to simultaneously provide users with continuous video see-through AR services. In comparison, the iPhone requires up to three optical modules that run simultaneously and do not require continuous computing power."
Kuo says he believes that Apple's goal is to replace the iPhone within ten years with a headset and other solutions. Via MacRumors.
In related news, Apple World Today reported earlier in November on a patent that Apple recently filed and describes how computer-generated objects are output and moved on screens in virtual reality and how to interact with them, including on Mac and iPad.
The summary of the application states in concrete terms: "In accordance with some embodiments, an exemplary method for controlling the representations of virtual objects based on the respective user contexts, each corresponding to different locations in a computer-generated reality environment (CGR) is described."
This article originally appeared on Macwelt. Translation by Karen Haslam.