Dutch company NaN gave a sneak peek of GameBlender, aimed at wannabe game designers, at Milia this week.
NaN’s GameBlender is an OpenGL-compatible game package designed around solid body dynamic simulation. It automatically handles character interaction, collision detection and impacts from weapons, allowing amateur game designers to create 3D worlds and real-time interactive 3D animations that can be shared over the Internet.
The company’s flagship product, Blender, is freely available on the Internet. At the moment, the software is only for Linux, Solaris, BeOS and Windows, but the company said it plans to ship a Mac version in the second quarter of 2000, after Apple has released Mac OS X .
Blender incorporates advanced rendering tools, inverse kinematics and a post-production editor for 3D game development, multimedia, and broadcast-quality content.