Angel Egg full review

LittleWing has been responsible for some of the Mac’s best pinball games over the past nine years, including Tristan, and Loony Labyrinth. Golden Logres, released in late 1998, was a giant leap forwards in terms of graphics, and the heraldic theme made for excellent gameplay. With such a pedigree, Angel Egg has a lot to live up to. Graphically, Angel Egg is highly impressive: 16-bit colour, a table optimized for an 832-x-624-pixel display, and lightning-fast screen redraws – smooth and colourful. Technically, it’s a three-flipper design with six ramps and bridges, two upper floors, and a three-way nudge. The theme is of a biblical nature. Playing the part of an angel, you have to help God achieve Genesis, the creation of Earth, summoning the seven Archangels by collecting angels’ eggs, and invoking the Spirits of Fire, Water, Earth and Wind. However, LittleWing has gone overboard on the multiball play aspect. Invoke one of the spirits and a second ball fires up; hit various targets and a third appears. In fact, you can have up to six balls on the go at the same time. This makes Angel Egg almost unique among Mac pinballers – and tough to play, for unless multiball play can be mastered there is very little chance of completing the game. The other important aspect is the three-way nudge. While left and right nudges are usually a nicety, they’re essential here, especially to control the path of the ball as it falls from the right upper floor. Ultimately, reaching Genesis requires the summoning of all seven archangels, completion of the ‘heaven’ light sequence, all four spirits invoked, and the lighting up of ‘bridge complete’ and ‘melodies complete’ during the course of a multiball play. Big bonuses arise from such achievements.
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