AutoDesk Mudbox 2009 full review

This new release retains an intuitive, artist-friendly interface, but combines it with huge performance improvements, new sculpting tools, a new 3D paint system, and many important enhancements.

The sculpting tools include updated versions of Bulge, Flatten and Pinch, along with novel new tools like Wax, Scrape, Foamy, Fill and Spray. All have a different feel from the sculpting tools in Mudbox 1, but it doesn’t take long to get used to the new workflow. The new sculpting tools are intuitive, powerful, and fun.

Mudbox 2009 has been retooled to manage meshes composed of tens of millions of polygons, making it possible to sculpt finely detailed sculptures in real time. While subdividing models into millions of polygons was straightforward, to achieve real-time sculpting with tens of millions of polygons requires a very powerful Mac with as much RAM as possible and a hefty video card.

New in Mudbox 2009 is a production-quality 3D paint system. This allows multiple texture types such as Diffuse, Specular and Bump to be painted right on the model in real time, regardless of UV distortion. Mudbox’s paint system features some standard brushes like Paint, Airbrush and Pencil, but lacks several common ones. On the plus side a great Projection brush allows image-based textures to be painted directly on to the model. Overall, the paint system is comprehensive and makes it possible to create very complex, rich textures easily.

New Viewport Filters simulate various render environments, letting you preview the model in specific lighting and make changes right in Mudbox, or use the Viewport Filters to create pre-viz presentations.

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