This is no in-depth game – later levels just see more troops and material attacking your position, and more yet frantic action. It’s oddly addictive, but longevity – much like the lifespan of the troops you get to mow down – is alarmingly short.
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Beach Head 2000
Blam, blam, blam! Ack-ack-ack-ack-ack – arrgghh! Boom, boom, boom – ieee! That, in a nutshell, is Beach Head 2000 – a gun-toting, plotless-Saving-Private-Ryan affair that sees you as a lone turret-gunner fending off hordes of enemy troops with streams of hot lead and a show-no-mercy attitude. Armed to the teeth with a 30mm dual-barrel gun, 76mm antitank gun or taking out troop transports, ground-to-air missiles, artillery barrages and – if you’re really desperate – a .45 hand gun for up-close-and-personal warfare. You sit in a protective bunker, and can pan around at the centre of a 360-degree landscape. Enemy troops pull up to the beach in landing barges, then advance over the sand in a bid to introduce you to their bayonets. Barges can also land tanks and armoured personnel carriers onto the beach. Overhead, a swarm of fighter jets, troop-landing helicopters, gunships and heavy bombers fill the sky with falling death as you vainly attempt to hold off the onslaught. Beach Head 2000 is at once the game to end all games and a muddy no-man’s game that no one would want to cross. The graphics are functional, with soldiers keeling over spurting blood as an anti-tank round rakes through them. Fire a missile at a crowd of troops, and watch as their limp bodies are flung in all directions. The audio does offer satisfying machine-gun clatter and the air is filled with realistic screams of marines and exploding whumps of downed aircraft.
Min specs:G3 or higher; Mac OS 8.1 or higher.