Escape from Monkey Island full review
What makes this adventure tale so engaging is that it’s firmly rooted in situations that folks can identify with today. Threepwood’s archnemesis LeChuck may be a supernatural force straight from the flaming bowels of hell, but Guybrush needs to solve all sorts of mundane – and riotously funny – problems in his attempt to vanquish him. Threepwood and his band of brigands square off against the most fearsome menace on the high seas: lawyers. Threepwood also goes head-to-head with a real-estate tycoon, a thief with no nose, a prosthetics salesman, and perhaps the most frightening of all, a bucktoothed barista at the local Starbuccaneers coffee shop. That’s only the tip of the iceberg, mateys – to tell you any more of the story would ruin the surprise. Throughout, the game is rife with well-written dialogue, superbly delivered by top-notch voice actors. And, there’s an engaging soundtrack accompanies the action – I didn’t scramble to turn off the music after the first few minutes. Escape from Monkey Island’s user interface is intuitive and straightforward. The game consists of 2D illustrated backgrounds, populated by 3D characters and objects. You direct Guybrush using the arrow keys on your keyboard, and you can make him look at, use, or store various objects, as well as talk with characters. When Guybrush needs to address someone, you’re presented with a branching menu containing various comments, queries, and replies, depending on the context. The game is cleverly designed, so if you haven’t yet explored a crucial area or got a key piece of information, your interaction with other characters in the game may subtly change so as not to give the story away. This level of detail is refreshingly complex and challenging. Escape from Monkey Island is also nicely configurable – you can set keys to execute a variety of commands, tweak audio and video settings to your liking, and save the game at any point. The 3D characters and objects in Escape from Monkey Island are rendered using OpenGL, which can tax a Mac’s graphics hardware. Aspyr recommends running the game on a Mac with an ATI Rage Pro or comparable graphics-card and at least 64MB of RAM. Westlake Interactive, the company that ported the game from the PC, did a nice job on the conversion. Installation was a breeze, and the game performed reliably, although it did crash once or twice on my 450MHz Power Mac G3. Interestingly, it ran perfectly on my 333MHz PowerBook G3, which is slower and equipped with less-formidable video hardware. The game’s only apparent technical deficiency is a prodigious appetite for space on your hard disk. It needs 500MB in “normal” installation mode, 1GB for the full installation, or 100GB for light mode. If Escape from Monkey Island has any shortcomings, it’s that the game often depends on self-referential jokes, and on characters who were introduced in the series’ first three games – which you probably haven’t played, unless you have a PC lying around. If you aren’t already a Monkey Island fan, you’ll occasionally have that somewhat uncomfortable feeling of not being in on the joke. As a single-player adventure game, Escape from Monkey Island can be played only once. But it’s vast, spanning two CDs in all, and you can count on getting days – if not weeks or months – of challenging fun out of it, depending on how much time you invest. Like a long, engrossing novel, Escape from Monkey Island would be a good game to be stranded with on the proverbial desert island.