Warhammer Online: Age of Reckoning review
Warhammer Online: Age of Reckoning doesn’t give you a pony to ride. When you first enter the game, you won’t be greeted by a smiling, reassuring Elven woman who will tell you that you are the chosen one. You won’t get a chance to frolic in the meadows of your pristine home, allowed to playfully learn to fight.
No, in Warhammer Online: Age of Reckoning, war is everywhere. The local village is already burning to the ground when you first start the game.
The non-player characters are all gruff Germanic characters that don’t have time to teach you the basics—they simply need another body on the frontlines. You need to grab your weapon and dispatch the invading Norsemen and try to do something about that rampaging giant.
The captain is dead and the king’s messenger has gone missing. Welcome to the war, kid. This isn’t your mother’s MMO.
Warhammer Online: Age of Reckoning is a massive multiplayer online game that is a darker, more frenzied flavor of fantastical combat than you’re probably used to. Mythic’s Realm vs. Realm combat system, first pioneered in Dark Age of Camelot, brings new life to the mythology of the popular tabletop game Warhammer for which the MMO is based upon.
Thanks to a rich story and a heavy emphasis on combat, Warhammer Online hacks its way into distinction in the MMO genre.
The plot is classic and approachable: The forces of Order, headed by the human Empire, are under attack from the forces of Disorder, led by the dark cults of Chaos. To help the humans, the ancient races of High Elves and Dwarves have answered the call to arms.
Meanwhile, Dark Elves and Greenskins (Orcs and Goblins) have come to the aid of Chaos in their war against Order.