Helix full review

Phelios doesn't get a lot of exposure, but it has some great products in its library. One is a pleasant little side-scrolling arcade game called Helix. Its premise is simple but well executed. All the green dolls in your factory have been taken by a mysterious force from another dimension. As the pilot of a remote-controlled helicopter, you must get them back. A built-in teleportation device gets them back on board as the 'copter hovers above them, blasting enemy installations and marauding monsters, and grabbing power-ups and diamonds - which result in extra lives - along the way. Helix is tougher than it sounds, because just as in real life, gravity works against you, drawing you downward all the time. Hovering in place long enough to beam aboard the wayward dolls is tricky, especially when enemy cannons are firing. You must negotiate treacherous terrain, pass through tight caverns, and hover in tiny caves in the quest for the dolls, who are spread across four worlds and a total of 100 levels. Helix also sports a toe-tapping synthesizer-driven soundtrack and eye-catching graphics, including parallax-scrolling backgrounds. There's only one shortcoming: you must download the game twice - once for the demo, and again for the full version. The world of Helix harks back to the glory days of 16-bit gaming on consoles such as the Sega Genesis and Super Nintendo. While I don't like to live in the past, I have fond memories of those days, so it's always a pleasure to take a trip down memory lane with a game like Helix, which executes the concept that made those older games so much fun to play.
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