Assassin’s Creed II: Discovery for iPhone review
It’s never an easy task to translate a successful console game into an iPhone app, but Gameloft has done a pretty impressive job with Assassin’s Creed II: Discovery.
Before you even know the context of the game, you’re in the tutorial, which you must complete before starting the real game. Once you get to the real game, you go scene by scene through Ezio’s back story to fill you in on the events leading up to that point. The interlude is not nearly as well done as in it’s predecessor Altaïr’s Chronicles.
Though you can’t move in all three dimensions as you can in the older iPhone game, the controls for Asssassin’s Creed II are much improved. You advance back and forth across the landscape with an innovative on-screen slider. The controls are rounded out with a standard jump button, a weapon button, and a magical ‘display’ button. The display button adapts to your situation – when you’re hiding you can execute a stealth attack, roll when you run into a low ledge, and jump back and forth mid-air between walls when you want to climb quickly.
Though it’s tempting to just hack up anyone who gets in your way, the Stealth Kill sequence is much more efficient in that you can dispatch an enemy from behind and it doesn’t give them a chance to injure you.
Assassin’s Creed II consists of eight Memory Blocks with three stages in each block. It should take a good, long while to complete, but it doesn’t have much in the way of replayability once you’ve beaten the game. It’s is a bit of a battery drainer, too.
There are a few extras, such as a stats board with your progress and a Wanted poster you can customise with a picture, but there’s no multiplayer mode or further unlockable content. (A multiplayer game is in the works.)