Modern Combat: Sandstorm for iPhone review
With Modern Combat: Sandstorm, the first-person shooter genre on the iPhone takes a giant leap forward, then trips over its shoelaces and tumbles into a landmine. The graphics, controls, combat, and weapon selection of this military-themed shooter are all top notch. Borrowing some of the best elements from Call of Duty 4: Modern Combat (including part of the title, it seems) Modern Combat: Sandstorm is 85 per cent of a great first-person shooter. Sync issues, bugs, terrible dialogue and a rushed plot hamper what could have been the definitive iPhone title of the year. Despite its flaws, it’s still arguably the best first-person shooter we’ve played on the platform.
Taking place in a generic Middle-Eastern country, the mission environments are varied, taking you from boot camp to the streets to a warehouse and finally to the obligatory underground bunker. Each mission will take about 15 minutes to complete, giving a total playtime of about three hours. Even on ‘easy’, there are moments when you’ll struggle to get past a bottleneck or you won’t react in time to an enemy grenade.
While the plot, voice acting, and dialogue are very rough, the combat is much more refined. You move with your joystick, allowing the player to strafe, and aim by flicking your finger across the touchscreen. If you need more precision in your firing, there’s a zoom crosshairs button in the corner.
The enemy AI isn’t particularly advanced, but they do run for cover, throw grenades and occasionally show willingness to attack you. The game utilises a checkpoint save system with infrequent checkpoints and no ability to manually save.
Modern Combat: Sandstorm was produced with some great ideas and a beautiful control scheme, but is marred by a rushed ending and a lack of polish.