Resident Evil: Degeneration for iPhone full review

In Resident Evil: Degeneration, you play the part of franchise hero Leon Kennedy who has been dropped in an airport full of murderous zombies. You carry out missions, ranging from locating survivors and key cards to finding medical supplies and further clues to the backstory, while blasting through hoards of undead.

There are 12 chapters to complete in order to beat the game. (A lite version lets you play the first chapter for free.) For added replay value, Resident Evil offers a mercenary mode that you can unlock, in which you have to kill as many zombies as you can.

All sorts of weapons are scattered through the airport. You’ll also find healing herbs, ammunition, keys and cash. You’ll encounter merchants selling supplies and weapons; you can pay to upgrade your weapon’s fire power, reload time and ammo.

Resident Evil’s iPhone interface and controls are quite efficient. A crosshair icon you tap to pull out your gun doubles as a fire button. Similarly, the virtual D-pad can aim your gun once you’ve drawn it.

Several buttons only appear when you need them, keeping the iPhone’s screen uncluttered. Capcom has managed the controls extremely well. Our only complaint is that when you aim your gun the game moves more slowly.

Using the built-in accelerometer, you can tilt forward to reload and shake the device to fend off attackers. There are also animated scenes in which you have to avoid attacks or falling debris.

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