Tiny Wings for iPhone [mac] full review
Update, 17 July 2012: Tiny Wings has been updated to version 2. It's now available for the iPad - see our full review of Tiny Wings HD for iPad - but the good news for iPhone owners is that Tiny Wings version 2 for iPhone has all the features of the iPad version except local multiplayer, and is a free upgrade from the original game.
A new feature in the version 2 update of Tiny Wings is called Flight School. You now control one of four baby birds, racing across an island to reach the main character, who turns out to be a mother bird. The first three to arrive are rewarded with fish of decreasing grandeur, while the last-placed finisher is tossed an unappetizing-looking snail.
There are currently 15 courses (each one a single island), and you need to come at least third to unlock the next course along. The game remembers your record time on each course, and shows your highest placing with a bright fish icon.
The gameplay mechanisms here are largely the same as on the basic game, with a few additions. Some of the curved dips in the ground are filled with water, which slows you down so much that you may well end up restarting; there are also flowers here and there that you can bounce off. And there are some ground shapes – odd long flats and stepped dips – that will take some getting used to, and don’t appear in the standard game even with the update.
Flight School is a nice new option, and there is something cheery about the sight of four chubby baby birds diving off the start line together. But it can be frustrating, since there’s really no way to catch the leaders once they get a sizeable lead, or if you come a cropper with a single badly judged plummet at the wrong time.
A lot of people mock the unrealistic ‘rubber-band AI’ of games like Mario Kart, where the back markers get special items and suspiciously nippy acceleration to give them a chance of catching up, but it does have its advantages.
Now read on for our original review of Tiny Wings for iPhone.
Tiny Wings for iPhone review
Tiny Wings has been a mainstay in the App Store's charts for top-selling iPhone games, but I have to confess that it's managed to fly beneath my radar for too long. Let's chalk this up as a case of "better late than never", as the game from Andreas Illiger really showcases how a simple game can really take flight on the iPhone.
In Tiny Wings, you control a squat, big-eyed bird with an unfortunately limited wingspan as he slides along an undulating landscape, hoping to take flight. Gravity may be working against you, but fortunately, you've got Newton's First Law of Motion in your favour.
Hold your finger to the iPhone's screen, and the top-heavy bird stops flapping his wings; release your finger, and the flapping resumes. The idea is that as your bird slides down a hill, you hold down your finger to pick up speed, releasing at just the right moment so that your momentum up a slope propels you into the air for a few glorious seconds of flight. Time it right often enough, and your little bird remains airborne for a little longer each time; tap the screen too early, though, and your forward momentum will come grinding to a near halt.
If all this sounds simple, that's because it is - you're bouncing from hill to hill and island to island, trying to go as far as possible before the sun sets and your bird drifts off to sleep. Along the way, you rack up bonus points for longer jumps, vaults into the clouds, and coins you collect during your travels.
Don't let the sun go down on me: Your mission in Tiny Wings is to use momentum to propel your flight-challenged bird as far as possible before the sun sets
Simple but not disposable
But if the iPhone has taught us one thing, a simple game doesn't have to be disposable. Tiny Wings is sneakily challenging and frighteningly addictive. While the gameplay is just the right length to pass the time while waiting in a queue, you'll find yourself launching Tiny Wings again and again, if you're anything like me.
Part of that addictive gameplay comes from a series of mini-challenges Tiny Wings throws at you throughout the game. Complete a series of specific objectives (collect a set amount of coins, launch your bird into the cloud a certain number of times or - in a monstrously demanding twist - reach the fifth island while playing the game upside-down), and Tiny Wings will boost the multiplier it applies to bonus points. The ongoing challenges help Tiny Wings feel fresh, even if you've played it dozens of times.
Also helping keep things fresh is the game's unique look. The hills in Tiny Wings offer a pleasing blend of colours and patterns. And Andreas Illiger changes things around by using procedural generated graphics - the colours and the patterns change every day, giving each island a different look.
I have a few quibbles with the game. Tiny Wings places its pause button at around the same spot that I like to place my finger for managing my bird's flight pattern; I wound up pausing the game a lot when what I really wanted to do was help my bird slide down a hill. I've since adjusted the way I play the game to dramatically cut down on inadvertent pauses, but it's still an issue some iOS gamers might run into.
A more notable issue involves those eye-catching graphics and their effect on the game's performance - because Tiny Wings is constantly in motion as your bird slides from hill to the next, it seems like there's more demand put on your iOS device's processor than you might expect for a casual game. Whatever the reason, a few times I saw some lags or stutters in performance - nothing significant, but certainly noticeable in a game that relies on timing for you to succeed. I did test Tiny Wings on an older iPhone 3GS, so it's probable that users with the more powerful iPhone 4 or fourth-generation iPod touch won't run into the same occasional performance lag that I did.