Unity Session 3.0.2 full review
In the master section, there are two master MIDI effects, two master Send effects, and two Global effects that can be applied to the main outputs for the entire synthesizer – very flexible. Unity Session has been improved in many ways compared with the original AS-1 and DS-1. For example, the Unity VST plug-in now includes a VST editor with library, bank, and program menus so you can select from any of your installed Unity sounds. You can also limit the number of Unity banks so that the VST programs pop-up menus aren’t too unwieldy. And you don’t have to manually switch to plug-in mode to use Unity with a sequencer – Unity automatically switches when the sequencer is launched. Another improvement over the original plug-ins is that the FreeMIDI driver functionality has been absorbed by the Unity MAS 2.1 plug-in. When Digital Performer is launched, the Unity Session server is launched in plug-in mode and automatically creates a Free MIDI inter-application communication port for Digital Performer to send MIDI to. Three CD-ROM libraries are provided, including: Black & Whites CD-ROM, Pop Drums CD-ROM, and Orchestral Strings CD-ROM. The BitHeadz Osmosis conversion utility is also supplied with the package. This lets you convert Akai S1000/S3000 and Roland 760/770 formatted disks to Unity DS-1 or Sample Cell formats. Goodbye tiny screens and awkward interfaces! Now you can use all those Akai and Roland disks you have sitting around with your new computer-based sampling tools like Unity Session and Sample Cell. And once you’ve converted the samples to AIFF, Sound Designer II, or WAVE files, almost every Macintosh audio application will have access to this new sound library. Unity Session can actually read a wide range of other file formats that can be accessed simply by dropping them into Unity’s Banks folder. These include GigaSampler, Akai, Roland, SampleCell, Sound Designer, AIFF, WAV, SoundFonts 2.0 and DLS formats – and audio CD-ROMs. Unity normally plays samples back from RAM, but there is also a Play From Disk feature that can play back very large samples that won’t fit into RAM – which is the case with many GigaSampler files. You can set a Sample Size Threshold – ie a sample size below which samples will be played back from RAM and above which samples will be played from disk. However, with playback from RAM there’s a better polyphony and fewer conflicts with hard-disk playback sequencers.